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Digital Tutors - Creating Character Variation with Texture Maps



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Posted 08 September 2012 - 11:39 AM

Digital Tutors - Creating Character Variation with Texture Maps

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Digital Tutors - Creating Character Variation with Texture Maps
English | Author: Justin Marshall | 1h 29m | 2.07 GB
Mirrors: RapidGator | Extabit | Lumfile



In this course we will discuss workflows involved in creating swappable
maps to define different characters using identical geometry. In many
cases, games for instance, you may have some basic characters that are
used for background. In the case of a sports game, you may have cheering
fans in the crowd. While the animation, and thus the base geometry, can
remain the same, the characters need to look different based on the
teams, locations, etc... In this course we'll learn to create multiple
characters and then bake maps based on identical geometry to swap out
the different characters on a previously animated mesh.



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